Using Yoast SEO APIs and classes
Yoast SEO ships with a variety of APIs and classes that you can utilize in your own code. However, there are a few things you need to keep in mind when you plan on using these APIs and classes.
<class name> doesn't exist
This usually happens whenever you try to use one of the Yoast SEO classes before it has been made available to PHP / WordPress. This is, in part, due to the loading order within WordPress. To overcome this, you should load your plugin by hooking into the proper hook. An example of this, is as follows:
Because the above example hooks into the
plugins_loaded hook, WordPress has completedly loaded all activated plugins and our classes are then freely available to use in your own code.
Extending YoastSEO.js' dataset
One of the other APIs we ship, is that of YoastSEO.js. If you're attempting to extend the data that gets passed through this library, make sure you check out the dedicated page we've written for it.
PHP Coding Standards
The Yoast PHP coding standards is a PHPCS ruleset which enforces a codestyle for PHP throughout all Yoast PHP code. YoastCS primarily based on the WordPress Coding Standards. In some cases we diverge from WPCS. Two examples:
- We don't enforce Yoda style assignments.
- We put
elseon a new line.
As a developer working in a team, we want to be able to easily understand what code is all about. For this we need descriptive class-, function- and variable names. A few guidelines:
- Prevent using abbreviations, unless they are commonly used such as
- No metaphorical or cryptical names. The only acceptable metaphors are probably
- In naming objects and methods, keep in mind objects are entities (nouns) and methods are the messages we send them (imperative verbs).
Keep it simple stupid (KISS)
When looking at code, it should be easy to understand what is going on. If you get stuck in dogma's about abstraction, design patterns or other coding standards, you find yourself changing code for the sake of the standard. That's a bit stupid, which explains the last S in KISS. Always use your mind and ask yourself, does this change make it easier to understand what is going on here? If you're unsure, you can always ask someone for advice!
Don't Repeat Yourself (DRY)
Try to prevent writing identical functionality in different places. If there is a bug in your code, you don't want to be fixing the same bug in more than one place. When unDRY code happens, there's a good chance you can extract some of that to reusable functions or objects. Only DRY your code when the duplication actually happens and make sure the functionality is really identical instead of similar. Otherwise will find yourself untangling that code later on and lose precious time you were trying to save in the first place!
The SOLID principles are a collection of principles that dictate how code should be written. These principles exist to help you structure your code in a way that is modular, makes the code easier to reason about and therefore lowers the cost of change. The S in SOLID stands for Single responsibility principle and is probably the most simple to understand. A class should have one and only one reason to change, meaning that a class should have only one job. Many of these principles do not only apply to objects, but can easily be adapted to functions and modules as well. Read more in the linked article.
A few guidelines with regards to testing:
- Even though it's common practice to only test the public interface, sometimes a lot of behavior is hidden away in a private interface. In this case, try to test the private interface via something like a test double.
- When fixing bugs, try reproducing the bug in a regression test first. A regression test is a test you write to prevent bugs from occuring again. All you have to do then is make the test pass.
- For every PR, check if the changes are covered by unit tests.
Test Driven Development (TDD)
TDD is a principle when you write tests before writing the actual implementation code. By working this way, you are forced to think about the problem you're trying to solve beforehand. Because tests should be isolated and small, you're also already thinking about the code you'll be writing to implement the feature. Although we don't strictly enforce this way of working, it is a good way to get into the habit of testing.
Refactoring should happen primarily through the codescout principle. That means you leave the code better than you found it. When fixing bugs or adding new features, feel free to take some time to improve the functionality that is concerned. Of course, only do this when it is really needed and remember to keep it simple.
Try/Catch "random" functionality
Some functionality has a random success factor. For example: when doing API call you can never be certain if the API is available. We don't want our software to break on this. Wrap this kind of functionality in try/catch blocks.
Minify .js and .css files
Please make sure you JS and CSS is minified/uglified and the minified versions are loaded in the browser. Most of our repositories have Grunt configured to do it for you. Just run
grunt build and you'll be fine!
PHPDocs and commenting
Make sure all your code is documented by using PHPDoc. Also use inline comments when necessary, for example when describing a difficult piece of code.